/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/maps/map18.h" #include "mm/mm1/maps/maps.h" #include "mm/mm1/events.h" #include "mm/mm1/globals.h" #include "mm/mm1/sound.h" namespace MM { namespace MM1 { namespace Maps { #define VAL1 235 #define VAL2 196 void Map18::special() { // Scan for special actions on the map cell for (uint i = 0; i < 10; ++i) { if (g_maps->_mapOffset == _data[51 + i]) { // Found a specially handled cell, but it // only triggers in designated direction(s) if (g_maps->_forwardMask & _data[61 + i]) { (this->*SPECIAL_FN[i])(); } else { checkPartyDead(); } return; } } // All other cells on the map are encounters g_maps->clearSpecial(); g_globals->_encounters.execute(); } void Map18::special00() { visitedExit(); send(SoundMessage( STRING["maps.map18.passage"], []() { g_maps->_mapPos = Common::Point(0, 7); g_maps->changeMap(0xb1a, 1); } )); } void Map18::special01() { visitedExit(); if (_data[VAL1] & 0x80) { g_maps->_mapPos = Common::Point(0, 7); g_maps->changeMap(0x508, 3); } else if (_data[VAL1] != 0) { _data[VAL1] = 0; } else { send("View", DrawGraphicMessage(65 + 6)); send(SoundMessage( STRING["maps.map18.castle_south"], []() { Map18 &map = *static_cast(g_maps->_currentMap); map[VAL1] = 0xff; map.updateGame(); }, []() { Map18 &map = *static_cast(g_maps->_currentMap); map[VAL1]++; map.updateGame(); } )); } } void Map18::special02() { visitedExit(); if (_data[VAL2] & 0x80) { g_maps->_mapPos = Common::Point(7, 15); g_maps->changeMap(0xf08, 3); } else if (_data[VAL2] != 0) { _data[VAL2] = 0; } else { send("View", DrawGraphicMessage(65 + 6)); send(SoundMessage( STRING["maps.map18.castle_north"], []() { Map18 &map = *static_cast(g_maps->_currentMap); map[VAL2] = 0xff; map.updateGame(); }, []() { Map18 &map = *static_cast(g_maps->_currentMap); map[VAL2]++; map.updateGame(); } )); } } void Map18::special03() { visitedExit(); send(SoundMessage(STRING["maps.map18.ruins"], []() { g_maps->_mapPos = Common::Point(2, 2); g_maps->changeMap(0xf03, 3); } )); } void Map18::special04() { send(SoundMessage(STRING["maps.map18.sign1"])); } void Map18::special05() { send(SoundMessage(STRING["maps.map18.sign2"])); } void Map18::special06() { send(SoundMessage(STRING["maps.map18.sign3"])); } void Map18::special07() { bool hasWonGame = false; for (uint i = 0; i < g_globals->_party.size(); ++i) { const Character &c = g_globals->_party[i]; hasWonGame |= (c._flags[13] & CHARFLAG13_80) != 0; } if (hasWonGame) g_events->addView("WonGame"); else send(SoundMessage(STRING["maps.map18.gates"])); } void Map18::special08() { visitedExit(); send(SoundMessage( STRING["maps.map18.cave"], []() { g_maps->_mapPos = Common::Point(15, 7); g_maps->changeMap(0x202, 1); } )); } void Map18::special09() { g_maps->clearSpecial(); g_globals->_treasure._items[2] = SILVER_KEY_ID; g_globals->_treasure._trapType = 4; g_globals->_treasure._container = IRON_BOX; g_globals->_treasure.setGold(2400); g_events->addAction(KEYBIND_SEARCH); } } // namespace Maps } // namespace MM1 } // namespace MM