/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/maps/map14.h" #include "mm/mm1/maps/maps.h" #include "mm/mm1/events.h" #include "mm/mm1/globals.h" #include "mm/mm1/sound.h" namespace MM { namespace MM1 { namespace Maps { #define VAL1 75 #define VAL2 148 #define VAL3 395 void Map14::special() { Game::Encounter &enc = g_globals->_encounters; // Scan for special actions on the map cell for (uint i = 0; i < 6; ++i) { if (g_maps->_mapOffset == _data[51 + i]) { // Found a specially handled cell, but it // only triggers in designated direction(s) if (g_maps->_forwardMask & _data[57 + i]) { (this->*SPECIAL_FN[i])(); } else { checkPartyDead(); } return; } } g_maps->clearSpecial(); int monsterCount = getRandomNumber(3); int id1 = getRandomNumber(16); enc.clearMonsters(); for (int i = 0; i < monsterCount; ++i) enc.addMonster(id1, 7); enc._levelIndex = 5; enc._manual = true; enc.execute(); } void Map14::special00() { if (_data[VAL1]) { g_maps->clearSpecial(); for (uint i = 0; i < g_globals->_party.size(); ++i) g_globals->_party[i]._flags[2] |= CHARFLAG2_8; none160(); } else { for (uint i = 0; i < g_globals->_party.size(); ++i) { if (g_globals->_party[i]._flags[2] & CHARFLAG2_8) { g_maps->clearSpecial(); none160(); return; } } send(SoundMessage(STRING["maps.map14.surrounded"], []() { Map14 &map = *static_cast(g_maps->_currentMap); map.encounter(); }, []() { if (g_events->getRandomNumber(3) == 3) { g_maps->_mapPos = Common::Point(15, 10); g_maps->_currentMap->updateGame(); } else { Map14 &map = *static_cast(g_maps->_currentMap); map.encounter(); } } )); } } void Map14::encounter() { Game::Encounter &enc = g_globals->_encounters; _data[VAL1]++; enc.clearMonsters(); enc.addMonster(2, 12); for (int i = 1; i < 12; ++i) enc.addMonster(13, 8); enc._levelIndex = 80; enc._manual = true; enc.execute(); } void Map14::special01() { _data[VAL1] = 0; _data[VAL2]++; none160(); } void Map14::special02() { if (_data[VAL3] & 0x80) { g_maps->_mapPos = Common::Point(7, 0); g_maps->changeMap(0x706, 3); } else if (_data[VAL3]) { _data[VAL3] = 0; } else { send("View", DrawGraphicMessage(65 + 6)); send(SoundMessage( STRING["maps.map14.castle"], []() { Map14 &map = *static_cast(g_maps->_currentMap); map[VAL3] = 0xff; map.updateGame(); }, []() { Map14 &map = *static_cast(g_maps->_currentMap); map[VAL3]++; map.updateGame(); } )); } } void Map14::special03() { send(SoundMessage(STRING["maps.map14.words"])); } void Map14::special04() { visitedExit(); if (_data[VAL2]) { send(SoundMessage( STRING["maps.map14.passage"], []() { g_maps->_mapPos = Common::Point(4, 4); g_maps->changeMap(0x706, 3); } )); } else { none160(); } } void Map14::special05() { for (uint i = 0; i < g_globals->_party.size(); ++i) { Character &c = g_globals->_party[i]; if (!(c._flags[11] & CHARFLAG11_GOT_ENDURANCE)) { c._flags[11] |= CHARFLAG11_GOT_ENDURANCE; int endurance = c._endurance._base + 4; if (endurance < 30) { c._endurance._base = c._endurance._current = endurance; } } } send(SoundMessage(STRING["maps.map14.pool"])); } } // namespace Maps } // namespace MM1 } // namespace MM