/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "mm/mm1/maps/map14.h"
#include "mm/mm1/maps/maps.h"
#include "mm/mm1/events.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Maps {
#define VAL1 75
#define VAL2 148
#define VAL3 395
void Map14::special() {
Game::Encounter &enc = g_globals->_encounters;
// Scan for special actions on the map cell
for (uint i = 0; i < 6; ++i) {
if (g_maps->_mapOffset == _data[51 + i]) {
// Found a specially handled cell, but it
// only triggers in designated direction(s)
if (g_maps->_forwardMask & _data[57 + i]) {
(this->*SPECIAL_FN[i])();
} else {
checkPartyDead();
}
return;
}
}
g_maps->clearSpecial();
int monsterCount = getRandomNumber(3);
int id1 = getRandomNumber(16);
enc.clearMonsters();
for (int i = 0; i < monsterCount; ++i)
enc.addMonster(id1, 7);
enc._levelIndex = 5;
enc._manual = true;
enc.execute();
}
void Map14::special00() {
if (_data[VAL1]) {
g_maps->clearSpecial();
for (uint i = 0; i < g_globals->_party.size(); ++i)
g_globals->_party[i]._flags[2] |= CHARFLAG2_8;
none160();
} else {
for (uint i = 0; i < g_globals->_party.size(); ++i) {
if (g_globals->_party[i]._flags[2] & CHARFLAG2_8) {
g_maps->clearSpecial();
none160();
return;
}
}
send(SoundMessage(STRING["maps.map14.surrounded"],
[]() {
Map14 &map = *static_cast(g_maps->_currentMap);
map.encounter();
},
[]() {
if (g_events->getRandomNumber(3) == 3) {
g_maps->_mapPos = Common::Point(15, 10);
g_maps->_currentMap->updateGame();
} else {
Map14 &map = *static_cast(g_maps->_currentMap);
map.encounter();
}
}
));
}
}
void Map14::encounter() {
Game::Encounter &enc = g_globals->_encounters;
_data[VAL1]++;
enc.clearMonsters();
enc.addMonster(2, 12);
for (int i = 1; i < 12; ++i)
enc.addMonster(13, 8);
enc._levelIndex = 80;
enc._manual = true;
enc.execute();
}
void Map14::special01() {
_data[VAL1] = 0;
_data[VAL2]++;
none160();
}
void Map14::special02() {
if (_data[VAL3] & 0x80) {
g_maps->_mapPos = Common::Point(7, 0);
g_maps->changeMap(0x706, 3);
} else if (_data[VAL3]) {
_data[VAL3] = 0;
} else {
send("View", DrawGraphicMessage(65 + 6));
send(SoundMessage(
STRING["maps.map14.castle"],
[]() {
Map14 &map = *static_cast(g_maps->_currentMap);
map[VAL3] = 0xff;
map.updateGame();
},
[]() {
Map14 &map = *static_cast(g_maps->_currentMap);
map[VAL3]++;
map.updateGame();
}
));
}
}
void Map14::special03() {
send(SoundMessage(STRING["maps.map14.words"]));
}
void Map14::special04() {
visitedExit();
if (_data[VAL2]) {
send(SoundMessage(
STRING["maps.map14.passage"],
[]() {
g_maps->_mapPos = Common::Point(4, 4);
g_maps->changeMap(0x706, 3);
}
));
} else {
none160();
}
}
void Map14::special05() {
for (uint i = 0; i < g_globals->_party.size(); ++i) {
Character &c = g_globals->_party[i];
if (!(c._flags[11] & CHARFLAG11_GOT_ENDURANCE)) {
c._flags[11] |= CHARFLAG11_GOT_ENDURANCE;
int endurance = c._endurance._base + 4;
if (endurance < 30) {
c._endurance._base = c._endurance._current = endurance;
}
}
}
send(SoundMessage(STRING["maps.map14.pool"]));
}
} // namespace Maps
} // namespace MM1
} // namespace MM