/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/maps/map00.h" #include "mm/mm1/maps/maps.h" #include "mm/mm1/events.h" #include "mm/mm1/globals.h" #include "mm/mm1/sound.h" namespace MM { namespace MM1 { namespace Maps { #define STATUE_VAL 0x412 void Map00::special() { // Scan for special actions on the map cell for (uint i = 0; i < 24; ++i) { if (g_maps->_mapOffset == _data[51 + i]) { // Found a specially handled cell, but it // only triggers in designated direction(s) if (g_maps->_forwardMask & _data[75 + i]) { (this->*SPECIAL_FN[i])(); } else { checkPartyDead(); } return; } } // All other cells on the map are encounters g_maps->clearSpecial(); g_globals->_encounters.execute(); } void Map00::special00() { inn(); } void Map00::special01() { Common::String line2; int x = 5; switch (g_maps->_forwardMask) { case DIRMASK_E: line2 = STRING["maps.map00.market"]; x = 6; break; case DIRMASK_W: line2 = STRING["maps.map00.blacksmith"]; break; default: line2 = STRING["maps.map00.inn"]; break; } send(SoundMessage( 2, 0, STRING["maps.sign"], x, 1, line2 )); } void Map00::special02() { blacksmith(); } void Map00::special03() { market(); } void Map00::special04() { visitedExit(); send(SoundMessage( STRING["maps.passage_outside1"], []() { g_maps->_mapPos = Common::Point(10, 10); g_maps->changeMap(0xa11, 2); } )); } void Map00::special05() { tavern(); } void Map00::special06() { temple(); } void Map00::special07() { training(); } void Map00::special08() { g_events->addView("Leprechaun"); } void Map00::special09() { visitedExit(); send(SoundMessage( STRING["maps.stairs_down"], []() { g_maps->changeMap(0xa11, 1); } )); } void Map00::special10() { Map &map = *g_maps->_currentMap; map[STATUE_VAL] = 0; searchStatue(); } void Map00::special11() { Map &map = *g_maps->_currentMap; map[STATUE_VAL] = 1; searchStatue(); } void Map00::special12() { Map &map = *g_maps->_currentMap; map[STATUE_VAL] = 2; searchStatue(); } void Map00::special13() { Map &map = *g_maps->_currentMap; map[STATUE_VAL] = 3; searchStatue(); } void Map00::special14() { Map &map = *g_maps->_currentMap; map[STATUE_VAL] = 4; searchStatue(); } void Map00::special15() { Map &map = *g_maps->_currentMap; map[STATUE_VAL] = 5; searchStatue(); } void Map00::special16() { Map &map = *g_maps->_currentMap; map[STATUE_VAL] = 6; searchStatue(); } void Map00::special17() { Map &map = *g_maps->_currentMap; map[STATUE_VAL] = 7; searchStatue(); } void Map00::special18() { send(SoundMessage( 2, 0, STRING["maps.sign"], 6, 1, STRING["maps.map00.temple"] )); } void Map00::special19() { send(SoundMessage( 2, 0, STRING["maps.sign"], 6, 1, STRING["maps.map00.jail"] )); } void Map00::special20() { send(SoundMessage( 2, 0, STRING["maps.sign"], 6, 1, STRING["maps.map00.tavern"] )); } void Map00::special21() { send(SoundMessage( 2, 0, STRING["maps.sign"], 6, 1, STRING["maps.map00.training"] )); } void Map00::special22() { Map &map = *g_maps->_currentMap; map[MM1::Maps::MAP_47] = 3; map[MM1::Maps::MAP_33] = 6; g_maps->clearSpecial(); } void Map00::special23() { visitedExit(); Common::String msg = STRING["maps.map00.trapdoor"]; if (g_globals->_activeSpells._s.levitate) msg += STRING["maps.map00.levitate"]; send(SoundMessage(msg, [](const Common::KeyState &keyState) { g_events->focusedView()->close(); if (!g_globals->_activeSpells._s.levitate) g_maps->changeMap(0xa11, 1); } )); } void Map00::searchStatue() { send(SoundMessage( STRING["maps.map00.statue"], []() { Map &map = *g_maps->_currentMap; g_events->send("Statue", GameMessage("STATUE", map[STATUE_VAL])); } )); } } // namespace Maps } // namespace MM1 } // namespace MM