/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MM1_GFX_SCREEN_DECODER_H #define MM1_GFX_SCREEN_DECODER_H #include "image/image_decoder.h" #include "graphics/managed_surface.h" #include "graphics/palette.h" namespace MM { namespace MM1 { namespace Gfx { class ScreenDecoder : public Image::ImageDecoder { private: Graphics::Surface _surface; Graphics::Palette _palette; public: byte _indexes[4] = { 0 }; // EGA palete indexes used public: ScreenDecoder() : _palette(0) {} ~ScreenDecoder() override; void destroy() override; bool loadFile(const Common::Path &fname, int16 w = 320, int16 h = 200); bool loadStream(Common::SeekableReadStream &stream, int16 w, int16 h); bool loadStream(Common::SeekableReadStream &stream) override { return loadStream(stream, 320, 200); } const Graphics::Surface *getSurface() const override { return &_surface; } const Graphics::Palette &getPalette() const override { return _palette; } void clear() { _surface.free(); } }; } // namespace Gfx } // namespace MM1 } // namespace MM #endif