/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/system.h" #include "common/debug.h" #include "graphics/paletteman.h" #include "graphics/screen.h" #include "mm/mm1/gfx/gfx.h" namespace MM { namespace MM1 { namespace Gfx { byte EGA_INDEXES[EGA_PALETTE_COUNT]; static const uint32 EGA_PALETTE[16] = { 0x000000, 0x0000aa, 0x00aa00, 0x00aaaa, 0xaa0000, 0xaa00aa, 0xaa5500, 0xaaaaaa, 0x555555, 0x5555ff, 0x55ff55, 0x55ffff, 0xff5555, 0xff55ff, 0xffff55, 0xffffff }; void GFX::setEgaPalette() { byte pal[16 * 3]; byte *pDest = pal; for (int i = 0; i < EGA_PALETTE_COUNT; ++i) { *pDest++ = (EGA_PALETTE[i] >> 16) & 0xff; *pDest++ = (EGA_PALETTE[i] >> 8) & 0xff; *pDest++ = EGA_PALETTE[i] & 0xff; EGA_INDEXES[i] = i; } g_system->getPaletteManager()->setPalette(pal, 0, 16); uint32 c = 0xffffffff; g_system->getPaletteManager()->setPalette((const byte *)&c, 255, 1); // Set the EGA palette indexes to be themselves } void GFX::findPalette(const byte palette[256 * 3]) { for (int col = 0; col < 16; ++col) { byte r = (EGA_PALETTE[col] >> 16) & 0xff; byte g = (EGA_PALETTE[col] >> 8) & 0xff; byte b = EGA_PALETTE[col] & 0xff; int closestDiff = 0x7fffffff; byte closest = 0; const byte *pal = &palette[0]; for (int i = 0; i < 256; ++i, pal += 3) { int diff = ABS((int)r - (int)pal[0]) + ABS((int)g - (int)pal[1]) + ABS((int)b - (int)pal[2]); if (diff < closestDiff) { closestDiff = diff; closest = i; } } EGA_INDEXES[col] = closest; } } } // namespace Gfx } // namespace MM1 } // namespace MM