/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MM1_GFX_DTA_H #define MM1_GFX_DTA_H #include "graphics/managed_surface.h" namespace MM { namespace MM1 { namespace Gfx { #define WALLPIX_DTA (g_engine->isEnhanced() ? "gfx/wallpix.dta" : "wallpix.dta") #define MONPIX_DTA (g_engine->isEnhanced() ? "gfx/monpix.dta" : "monpix.dta") class DTA { public: Common::Path _fname; public: DTA(const Common::Path &fname) : _fname(fname) { } /** * Returns a read stream for an entry */ Common::SeekableReadStream *load(uint entryIndex); }; } // namespace Gfx } // namespace MM1 } // namespace MM #endif