/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/file.h" #include "mm/mm1/gfx/dta.h" #include "mm/mm1/gfx/screen_decoder.h" namespace MM { namespace MM1 { namespace Gfx { Common::SeekableReadStream *DTA::load(uint entryIndex) { Common::File f; if (!f.open(_fname)) error("Could not open - %s", _fname.toString().c_str()); uint indexSize = f.readUint16LE(); assert(entryIndex < (indexSize / 4)); f.seek(entryIndex * 4, SEEK_CUR); size_t entryOffset = f.readUint32LE(); size_t nextOffset = (entryIndex == (indexSize / 4 - 1)) ? f.size() : f.readUint32LE(); f.seek(2 + indexSize + entryOffset); return f.readStream(nextOffset - entryOffset); } } // namespace Gfx } // namespace MM1 } // namespace MM