/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MM1_GAME_VIEW_BASE_H #define MM1_GAME_VIEW_BASE_H #include "mm/mm1/views/text_view.h" namespace MM { namespace MM1 { namespace Game { /** * This acts as the base class for the 3d view * of the surroundings. It contains the all * the gameplay logic except for actual drawing. */ class ViewBase : public Views::TextView { protected: bool _isDark = false; Common::String _dialogMessage; bool _stepRandom = false; Common::String _descriptionLine; private: /** * Turn left */ void turnLeft(); /** * Turn right */ void turnRight(); /** * Move forwards */ void forward(KeybindingAction action); /** * Move backwards */ void backwards(); /** * Forward movement is obstructed */ void obstructed(byte mask); /** * Barrier blocking forward movement */ void barrier(); public: ViewBase(UIElement *owner); virtual ~ViewBase() {} bool msgFocus(const FocusMessage &msg) override; bool msgHeader(const HeaderMessage &msg) override; bool msgGame(const GameMessage &msg) override; bool msgAction(const ActionMessage &msg) override; /** * Updates game state */ void update(); }; } // namespace Game } // namespace MM1 } // namespace MM #endif