/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/game/detect_magic.h" #include "mm/mm1/globals.h" namespace MM { namespace MM1 { namespace Game { void DetectMagic::getMagicStrings() { Inventory &inv = g_globals->_currCharacter->_backpack; for (uint i = 0; i < inv.size(); ++i) { int itemId = inv[i]._id; bool flag = false; if (itemId < 12) flag = false; else if (itemId < 61) flag = true; else if (itemId < 66) flag = false; else if (itemId < 86) flag = true; else if (itemId < 93) flag = false; else if (itemId < 121) flag = true; else if (itemId < 128) flag = false; else if (itemId < 156) flag = true; else if (itemId < 158) flag = false; else if (itemId < 255) flag = true; else flag = false; if (flag) { _strings[i] = Common::String::format("Y (%d)", inv[i]._charges); } else { _strings[i] = "N"; } } } } // namespace Game } // namespace MM1 } // namespace MM