/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MM1_DATA_PARTY_H #define MM1_DATA_PARTY_H #include "common/array.h" #include "mm/mm1/data/character.h" namespace MM { namespace MM1 { #define MAX_PARTY_SIZE 6 struct Party : public Common::Array { /** * Share food, gold, gems between entire party */ static void share(TransferKind shareType); /** * Get the party gold combined */ uint getPartyGold() const; /** * Reset entire party's gold to zero */ void clearPartyGold(); /** * Reset entire party's gems to zero */ void clearPartyGems(); /** * Reset entire party's food to zero */ void clearPartyFood(); /** * Update the entire party AC */ void updateAC(); /** * Called to update the party after combat is done */ void combatDone(); /** * Returns true if any of the party has an item */ bool hasItem(byte itemId) const; /** * Returns true if the party is dead or out of action */ bool isPartyDead() const; /** * Checks whether the party is dead or out of action, * and if so, switches to the death screen */ bool checkPartyDead() const; /** * Checks whether the party is incapitated, and if so, * switches to the death screen */ bool checkPartyIncapacitated() const; /** * Reorder the party based on a passed array of character pointers */ void rearrange(const Common::Array &party); /** * Synchronizes the party to/from savegames */ void synchronize(Common::Serializer &s); /** * Return the index of a given character */ int indexOf(const Character *c); }; } // namespace MM1 } // namespace MM #endif