/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/data/items.h" #include "mm/mm1/globals.h" namespace MM { namespace MM1 { uint Item::getSellCost() const { uint cost = _cost; if (_maxCharges) cost /= 2; cost /= 2; return cost; } bool ItemsArray::load() { Common::File f; if (!f.open("items.txt")) return false; resize(255); for (int lineNum = 0; lineNum < 255; ++lineNum) { Item &item = (*this)[lineNum]; Common::String line = f.readLine(); assert(line.size() > 20 && line[0] == '"' && line[15] == '"'); item._name = Common::String(line.c_str() + 1, line.c_str() + 15); line = Common::String(line.c_str() + 16); while (item._name.lastChar() == ' ') item._name.deleteLastChar(); item._disablements = getNextValue(line); item._constBonus_id = getNextValue(line); item._constBonus_value = getNextValue(line); item._tempBonus_id = getNextValue(line); if (item._tempBonus_id != 0xff) {item._tempBonus_value = getNextValue(line);} else {item._spellId = getNextValue(line);} item._maxCharges = getNextValue(line); item._cost = getNextValue(line); item._damage = getNextValue(line); item._AC_Dmg = getNextValue(line); } return true; } Item *ItemsArray::getItem(byte index) const { assert(index > 0); g_globals->_currItem = (*this)[index - 1]; return &g_globals->_currItem; } ItemCategory getItemCategory(byte itemId) { if (isWeapon(itemId)) return ITEMCAT_WEAPON; if (isMissile(itemId)) return ITEMCAT_MISSILE; if (isTwoHanded(itemId)) return ITEMCAT_TWO_HANDED; if (isArmor(itemId)) return ITEMCAT_ARMOR; if (isShield(itemId)) return ITEMCAT_SHIELD; return ITEMCAT_NONE; } } // namespace MM1 } // namespace MM