/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MM1_DATA_INT_ARRAY_H #define MM1_DATA_INT_ARRAY_H #include "common/array.h" namespace MM { namespace MM1 { class IntArray : public Common::Array { public: IntArray() : Common::Array() {} int indexOf(uint val) const { for (uint i = 0; i < size(); ++i) { if ((*this)[i] == val) return i; } return -1; } /** * Returns true if the array contains the value */ bool contains(uint val) { return indexOf(val) != -1; } /** * Removes a given item from the array */ void remove(uint val) { int idx = indexOf(val); if (idx != -1) remove_at(idx); } /** * Adds an item to the array */ void push_back(uint val) { assert(!contains(val)); Common::Array::push_back(val); } }; } // namespace MM1 } // namespace MM #endif