/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MEDIASTATION_DEBUG_CHANNELS_H #define MEDIASTATION_DEBUG_CHANNELS_H // This is a convenience so we don't have to include // two files in every translation unit where we want // debugging support. #include "common/debug.h" namespace MediaStation { // TODO: Finish comments that describe the various debug levels. enum DebugChannels { kDebugGraphics = 1, kDebugCamera, kDebugPath, kDebugScan, kDebugScript, kDebugEvents, kDebugLoading, }; } // End of namespace MediaStation #endif