/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MEDIASTATION_TIMER_H #define MEDIASTATION_TIMER_H #include "mediastation/actor.h" #include "mediastation/mediascript/scriptvalue.h" #include "mediastation/mediascript/scriptconstants.h" namespace MediaStation { class TimerActor : public Actor { public: TimerActor() : Actor(kActorTypeTimer) {}; virtual ScriptValue callMethod(BuiltInMethod methodId, Common::Array &args) override; virtual void process() override; private: bool _isPlaying = false; void timePlay(); void timeStop(); }; } // End of namespace MediaStation #endif