/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mediastation/actors/screen.h" #include "mediastation/debugchannels.h" #include "mediastation/mediastation.h" namespace MediaStation { void ScreenActor::readParameter(Chunk &chunk, ActorHeaderSectionType paramType) { switch (paramType) { case kActorHeaderCursorResourceId: _cursorResourceId = chunk.readTypedUint16(); if (_cursorResourceId != 0) { g_engine->getCursorManager()->registerAsPermanent(_cursorResourceId); } break; default: Actor::readParameter(chunk, paramType); } } } // End of namespace MediaStation