/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "mediastation/mediastation.h"
#include "mediastation/actors/document.h"
namespace MediaStation {
const uint MediaStation::DocumentActor::DOCUMENT_ACTOR_ID;
ScriptValue DocumentActor::callMethod(BuiltInMethod methodId, Common::Array &args) {
ScriptValue returnValue;
switch (methodId) {
case kDocumentBranchToScreenMethod:
processBranch(args);
break;
case kDocumentQuitMethod:
g_engine->quitGame();
break;
case kDocumentContextLoadInProgressMethod: {
assert(args.size() == 1);
uint contextId = args[0].asActorId();
bool isLoading = g_engine->getDocument()->isContextLoadInProgress(contextId);
returnValue.setToBool(isLoading);
break;
}
case kDocumentSetMultipleStreamsMethod:
case kDocumentSetMultipleSoundsMethod: {
assert(args.size() == 1);
bool value = args[0].asBool();
warning("%s: STUB: %s: %d", __func__, builtInMethodToStr(methodId), value);
break;
}
case kDocumentLoadContextMethod: {
assert(args.size() == 1);
uint contextId = args[0].asActorId();
g_engine->getDocument()->startContextLoad(contextId);
break;
}
case kDocumentReleaseContextMethod: {
assert(args.size() == 1);
uint contextId = args[0].asActorId();
g_engine->getDocument()->scheduleContextRelease(contextId);
break;
}
case kDocumentContextIsLoadedMethod: {
assert(args.size() == 1);
uint contextId = args[0].asActorId();
// We are looking for the screen actor with the same ID as the context.
Actor *screenActor = g_engine->getActorById(contextId);
bool contextIsLoading = g_engine->getDocument()->isContextLoadInProgress(contextId);
bool contextIsLoaded = (screenActor != nullptr) && !contextIsLoading;
returnValue.setToBool(contextIsLoaded);
break;
}
default:
returnValue = Actor::callMethod(methodId, args);
}
return returnValue;
}
void DocumentActor::processBranch(Common::Array &args) {
assert(args.size() >= 1);
uint contextId = args[0].asActorId();
if (args.size() > 1) {
bool disableUpdates = static_cast(args[1].asParamToken());
if (disableUpdates)
warning("%s: disableUpdates parameter not handled yet", __func__);
}
g_engine->getDocument()->scheduleScreenBranch(contextId);
}
} // End of namespace MediaStation