/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifdef ENABLE_MADSV2 #ifndef MADS_GAME_FOREST_H #define MADS_GAME_FOREST_H #include "mads/game.h" #include "mads/globals.h" #include "mads/forest/globals_forest.h" namespace MADS { namespace Forest { // TODO: Adapt for Forest's difficulty setting enum StoryMode { STORYMODE_NAUGHTY = 1, STORYMODE_NICE = 2 }; enum InventoryObject { OBJ_NONE = -1, OBJ_GEARS = 0, OBJ_RUBBER_BAND = 1, OBJ_FEATHER = 2, OBJ_NEEDLE = 3, OBJ_LILY_PAD = 4, OBJ_PEBBLES = 5, OBJ_REEDS = 6, OBJ_STICKS = 7, OBJ_TWINE = 8, OBJ_VINE_WEED = 9, OBJ_WEB = 10, OBJ_WOOD = 11, OBJ_LEAVES = 12, OBJ_WRENCH = 13, OBJ_Y_STICK = 14, OBJ_FORKED_STICK = 15 }; class GameForest : public Game { friend class Game; protected: GameForest(MADSEngine *vm); void startGame() override; void initializeGlobals() override; void setSectionHandler() override; void checkShowDialog() override; public: ForestGlobals _globals; StoryMode _storyMode; Globals &globals() override { return _globals; } void doObjectAction() override; void unhandledAction() override; void step() override; void synchronize(Common::Serializer &s, bool phase1) override; }; class Section1Handler : public SectionHandler { public: Section1Handler(MADSEngine *vm) : SectionHandler(vm) {} // TODO: Properly implement handler methods void preLoadSection() override {} void sectionPtr2() override {} void postLoadSection() override {} }; // TODO: Properly implement handler classes typedef Section1Handler Section2Handler; typedef Section1Handler Section3Handler; typedef Section1Handler Section4Handler; typedef Section1Handler Section5Handler; typedef Section1Handler Section6Handler; typedef Section1Handler Section7Handler; typedef Section1Handler Section8Handler; } // End of namespace Forest } // End of namespace MADS #endif /* MADS_GAME_FOREST_H */ #endif