/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * */ #ifndef MADS_DETECTION_H #define MADS_DETECTION_H #include "engines/advancedDetector.h" namespace MADS { enum { GType_RexNebular = 0, GType_Dragonsphere = 1, GType_Phantom = 2, GType_Forest = 3 }; enum { GF_INSTALLER = 1 }; struct MADSGameDescription { AD_GAME_DESCRIPTION_HELPERS(desc); ADGameDescription desc; int gameID; uint32 features; }; #define GAMEOPTION_EASY_MOUSE GUIO_GAMEOPTIONS1 #define GAMEOPTION_ANIMATED_INVENTORY GUIO_GAMEOPTIONS2 #define GAMEOPTION_ANIMATED_INTERFACE GUIO_GAMEOPTIONS3 #define GAMEOPTION_NAUGHTY_MODE GUIO_GAMEOPTIONS4 #ifdef USE_TTS #define GAMEOPTION_TTS_NARRATOR GUIO_GAMEOPTIONS5 #endif #define GAMEOPTION_COPY_PROTECTION GUIO_GAMEOPTIONS6 //#define GAMEOPTION_GRAPHICS_DITHERING GUIO_GAMEOPTIONS7 } // End of namespace MADS #endif // MADS_DETECTION_H