/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MADE_MADE_H #define MADE_MADE_H #include "made/sound.h" #include "made/detection.h" #include "engines/engine.h" #include "common/random.h" #include "common/text-to-speech.h" /** * This is the namespace of the Made engine. * * Status of this engine: ??? * * Games using this engine: * - Return to Zork * - Leather Goddesses of Phobos 2 * - The Manhole * - Rodney's Funscreen */ namespace Made { const uint32 kTimerResolution = 40; class ResourceReader; class PmvPlayer; class Screen; class ScriptInterpreter; class GameDatabase; class MusicPlayer; class MadeConsole; enum MADEAction { kActionNone, kActionCursorUp, kActionCursorDown, kActionCursorLeft, kActionCursorRight, kActionMenu, kActionSaveGame, kActionLoadGame, kActionRepeatMessage }; class MadeEngine : public ::Engine { protected: // Engine APIs Common::Error run() override; public: MadeEngine(OSystem *syst, const MadeGameDescription *gameDesc); ~MadeEngine() override; bool hasFeature(EngineFeature f) const override; void syncSoundSettings() override; Common::RandomSource *_rnd; const MadeGameDescription *_gameDescription; uint32 getGameID() const; uint32 getFeatures() const; uint16 getVersion() const; Common::Platform getPlatform() const; Common::Language getLanguage() const; public: PmvPlayer *_pmvPlayer; ResourceReader *_res; Screen *_screen; GameDatabase *_dat; ScriptInterpreter *_script; MusicPlayer *_music; bool _useWinCursors; uint16 _eventNum; int _eventMouseX, _eventMouseY; uint16 _eventKey; int _soundRate; bool _autoStopSound; uint _soundEnergyIndex; SoundEnergyArray *_soundEnergyArray; uint32 _musicBeatStart; uint32 _cdTimeStart; bool _introMusicDigital; Common::CodePage _ttsTextEncoding; int _previousRect; int _previousTextBox; bool _saveLoadScreenOpen; bool _openingCreditsOpen; bool _tapeRecorderOpen; bool _voiceText; bool _forceVoiceText; bool _forceQueueText; #ifdef USE_TTS Common::String _rtzSaveLoadButtonText[2]; uint8 _rtzFirstSaveSlot; uint8 _rtzSaveLoadIndex; Common::String _tapeRecorderText[4]; uint8 _tapeRecorderIndex; Common::String _playOMaticButtonText[4]; uint8 _playOMaticButtonIndex; #endif int32 _timers[50]; int16 getTicks(); int16 getTimer(int16 timerNum); void setTimer(int16 timerNum, int16 value); void resetTimer(int16 timerNum); int16 allocTimer(); void freeTimer(int16 timerNum); void resetAllTimers(); void sayText(const Common::String &text, Common::TextToSpeechManager::Action action = Common::TextToSpeechManager::INTERRUPT) const; void stopTextToSpeech() const; #ifdef USE_TTS void checkHoveringSaveLoadScreen(); void checkHoveringPlayOMatic(int16 spriteY = -1); #endif const Common::String getTargetName() { return _targetName; } Common::String getSavegameFilename(int16 saveNum); void handleEvents(); protected: void pauseEngineIntern(bool pause) override; }; } // End of namespace Made #endif /* MADE_H */