/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_WSCRIPT_WS_TIMER_H #define M4_WSCRIPT_WS_TIMER_H #include "m4/wscript/ws_machine.h" namespace M4 { struct WSTimer_Globals { onTimeReq *_firstTimeReq = nullptr; }; bool ws_InitWSTimer(void); void ws_KillTime(void); void ws_MakeOnTimeReq(int32 wakeUpTime, machine *myXM, int32 pcOffset, int32 pcCount); void ws_CancelOnTimeReqs(machine *m); void ws_CheckTimeReqs(int32 curTime); } // End of namespace M4 #endif