/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_RIDDLE_WALKER_H #define M4_RIDDLE_WALKER_H #include "m4/adv_r/adv_walk.h" namespace M4 { namespace Riddle { extern const int16 RIPLEY_SERIES_DIRS[]; extern const int16 RIPLEY_SHADOWS_DIRS[6]; // These are the walker types enum { WALKER_PLAYER = 0, WALKER_ALT = 1 }; // These are the shadow types enum { SHADOW_PLAYER = 0, SHADOW_ALT = 1 }; class Walker : public M4::Walker { // Strangerke : I turned the callback from private to public as it's called by room 803. TODO: Check if it's correct, then update the description accordingly public: /** * This is called when PLAYER walker code sends system message back to C (used by MAIN PLAYER WALKER ONLY) */ static void player_walker_callback(frac16 myMessage, machine *sender); public: ~Walker() override {} bool walk_load_walker_and_shadow_series() override; machine *walk_initialize_walker() override; static void unloadSprites(); bool ripley_said(const char *const list[][2]); }; void enable_player(); void disable_player(); } // namespace Riddle } // namespace M4 #endif