/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "m4/riddle/rooms/section9/section9.h" #include "m4/riddle/vars.h" namespace M4 { namespace Riddle { namespace Rooms { Section9::Section9() : Rooms::Section() { add(901, &_room901); add(902, &_room902); add(903, &_room903); add(905, &_room905); add(906, &_room906); add(907, &_room907); add(908, &_room908); add(917, &_room917); add(918, &_room918); add(996, &_room996); } void Section9::daemon() { _G(kernel).continue_handling_trigger = true; } } // namespace Rooms } // namespace Riddle } // namespace M4