/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_RIDDLE_ROOMS_SECTION9_ROOM996_H #define M4_RIDDLE_ROOMS_SECTION9_ROOM996_H #include "m4/riddle/rooms/room.h" #include "m4/wscript/ws_machine.h" namespace M4 { namespace Riddle { namespace Rooms { class Room996 : public Room { public: Room996() : Room() {} ~Room996() override {} void preload() override; void init() override; void pre_parser() override; void parser() override; void daemon() override; private: int32 _flagArray[12] = {}; int32 _journalIndex = 1; int32 _moveValue = 0; bool _check201Fl = false; bool _check207Fl = false; bool _check208Fl = false; bool _check209Fl = false; machine *_roomStates_ear2 = nullptr; machine *_roomStates_field4 = nullptr; machine *_roomStates_field8 = nullptr; machine *_roomStates_field18 = nullptr; machine *_roomStates_field24 = nullptr; machine *_roomStates_field4C = nullptr; machine *_roomStates_loop0 = nullptr; machine *_roomStates_loop1 = nullptr; machine *_roomStates_loop2 = nullptr; machine *_roomStates_loop3 = nullptr; machine *_roomStates_loop4 = nullptr; machine *_roomStates_loop5 = nullptr; machine *_roomStates_loop6 = nullptr; machine *_roomStates_loop7 = nullptr; machine *_roomStates_pu = nullptr; machine *_roomStates_ripTalk = nullptr; machine *_roomStates_ripTalker = nullptr; machine *_roomStates_ripTalking = nullptr; machine *_roomStates_tt = nullptr; machine *_roomStates_untie = nullptr; }; } // namespace Rooms } // namespace Riddle } // namespace M4 #endif