/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_RIDDLE_ROOMS_SECTION8_ROOM808_H #define M4_RIDDLE_ROOMS_SECTION8_ROOM808_H #include "m4/riddle/rooms/section8/section8_room.h" namespace M4 { namespace Riddle { namespace Rooms { class Room808 : public Section8Room { public: Room808() : Section8Room() {} ~Room808() override {} void preload() override; void init() override; void pre_parser() override; void parser() override; void daemon() override; private: void addMcHotspot(int32 val1); bool getWalkPath(machine *machine, int32 walk_x, int32 walk_y); void setBridgeHotspots(int val1, bool activeFl); void setPosMachInfo(); int32 _dword1A195C_facing = 0; int32 _dword1A1958 = 0; int32 _dword1A1960_rand4 = 0; int32 _dword1A1964_facing = 0; const char *_posMachName = nullptr; int32 _posMachFrameNum = 0; int32 _posMachIndex = 0; int32 _807Rp04Series = 0; int32 _808McupSeries = 0; int32 _808Rp01Series = 0; int32 _808Rp02Series = 0; int32 _808RpupSeries = 0; int32 _mctd61Series = 0; int32 _mctd82aSeries = 0; int32 _meiChenHandsBehindBackSeries = 0; int32 _ripLooksAroundInAweSeries = 0; int32 _ripMedReach1HandPos2Series = 0; int32 _ripPos3LookAroundSeries = 0; int32 _ripTalkerPos5Series = 0; int32 _rptmr15Series = 0; machine *_808ChainMach = nullptr; machine *_808HandleSpriteMach = nullptr; machine *_808PosMach = nullptr; machine *_808RipFallShovelNearSideMach = nullptr; machine *_mcTrekMach = nullptr; machine *_safariShadowMach = nullptr; }; } // namespace Rooms } // namespace Riddle } // namespace M4 #endif