/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_RIDDLE_ROOMS_SECTION8_ROOM805_H #define M4_RIDDLE_ROOMS_SECTION8_ROOM805_H #include "m4/riddle/rooms/room.h" namespace M4 { namespace Riddle { namespace Rooms { class Room805 : public Room { public: Room805() : Room() {} ~Room805() override {} void preload() override; void init() override; void parser() override; void daemon() override; private: int32 _lastRnd = 1; int32 _meiHandsBehindBack = 0; int32 _meiSpookedPos2 = 0; int32 _meiTalkPos3 = 0; int32 _meiTrekTalkerSeries = 0; int32 _ripHeadTurnPos3 = 0; int32 _ripLookDownPos3 = 0; int32 _ripLooksUpSeries = 0; int32 _ripLowReachPos2 = 0; int32 _ripMedHiReachPos2 = 0; int32 _ripMedHiReachPos3 = 0; int32 _ripPos3LookAround = 0; int32 _ripSiftsDirtSeries = 0; int32 _ripTalkerPos3 = 0; bool _unkFlag1 = false; machine *_chariotRestMach = nullptr; machine *_fallenBeamOnFloorMach = nullptr; machine *_farSoldiersShieldMach = nullptr; machine *_jadeDoorsOpenMach = nullptr; machine *_mcMach = nullptr; machine *_nearSoldiersShieldMach = nullptr; machine *_ripChariotInMach = nullptr; machine *_ripSiftsDirtMach = nullptr; void initSub2(); void initHotspots(); void daemonSub1(); void daemonSub2(const char *seriesName1, const char *seriesName2); void daemonSub3(const char *seriesName1, const char *seriesName2); void daemonSub4(const char *seriesName1); void parserSub1(const char *name, uint channel, int32 vol, int32 trigger, int32 room_num); }; } // namespace Rooms } // namespace Riddle } // namespace M4 #endif