/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_RIDDLE_ROOMS_SECTION8_ROOM801_H #define M4_RIDDLE_ROOMS_SECTION8_ROOM801_H #include "m4/riddle/rooms/room.h" namespace M4 { namespace Riddle { namespace Rooms { class Room801 : public Room { public: Room801() : Room() {} ~Room801() override {} void preload() override; void init() override; void pre_parser() override; void parser() override; void daemon() override; void syncGame(Common::Serializer &s) override; private: void room801_conv801a(); int32 _cellarDoorClosedSeries = 0; int32 _cellarDoorOpenSeries = 0; int32 _farmerDisplacementSeries = 0; int32 _farmerEarthquakeGestureSeries = 0; int32 _farmerGiveTakeBowSeries = 0; int32 _farmerLooksToZeroSeries = 0; int32 _farmerTalkLoopSeries = 0; int32 _meiLookToZeroSeries = 0; int32 _meiPrattleLoopSeries = 0; int32 _mtcsh1Series = 0; int32 _planeShadowSeries = 0; int32 _ripClosesCellarSeries = 0; int32 _ripEntersRootCellarSeries = 0; int32 _ripKneelPotterySeries = 0; int32 _ripLooksLRDownSeries = 0; int32 _ripLooksToZeroSeries = 0; int32 _farmerShould = 0; int32 _ripReturnsFromRootCellarSeries = 0; int32 _ripTrekHandOnChinSeries = 0; int32 _ripTrekHandsBehBackSeries = 0; int32 _ripTrekHandsHipPos5Series = 0; int32 _ripTrekHatTipPos5Series = 0; int32 _ripTrekHeadTurnSeries = 0; int32 _ripTrekNodPos4Series = 0; int32 _rptmr15Series = 0; int32 _shovelSeries = 0; int32 _counter = 0; int32 _ripleyShould = 0; int32 _meiShould = 0; int32 _ripleyMode = 0; int32 _meiMode = 0; int32 _farmerMode = 0; bool _unkFlag1 = false; bool _unkFlag2 = false; bool _unkFlag3 = false; bool _cellarOpenFl = false; machine *_cellarDoorClosedMach = nullptr; machine *_cellarDoorOpenMach = nullptr; machine *_farmerDisplacementMach = nullptr; machine *_farmerShadowMach = nullptr; machine *_mcTrekMach = nullptr; machine *_planeShadowMach = nullptr; machine *_ripAnimationMach = nullptr; machine *_safariShadow5Mach = nullptr; machine *_safariShadow5Mach2 = nullptr; machine *_shovelMach = nullptr; }; } // namespace Rooms } // namespace Riddle } // namespace M4 #endif