/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_RIDDLE_ROOMS_SECTION7_ROOM710_H #define M4_RIDDLE_ROOMS_SECTION7_ROOM710_H #include "m4/riddle/rooms/room.h" namespace M4 { namespace Riddle { namespace Rooms { class Room710 : public Room { public: Room710() : Room() {} ~Room710() override {} void preload() override; void init() override; void pre_parser() override; void parser() override; void daemon() override; private: bool _centerDoorPullAnimationFl = false; bool _ladderActiveFl = false; int32 _710Rpld2Series = 0; int32 _710Rpld3Series = 0; int32 _710Rpro1Series = 0; int32 _710Rpro2Series = 0; int32 _710Rpro3Series = 0; int32 _710Rpro4Series = 0; int32 _laderComesDownSeries = 0; int32 _mazeCentreDoorLiteSeries = 0; int32 _ripPullsRopeForLaderSeries = 0; int32 _ripTrekMedReachHandPos1Series = 0; machine *_710Rpld4Mach = nullptr; machine *_710Rpld5Mach = nullptr; machine *_710Rprs1Mach = nullptr; machine *_710Rprs2Mach = nullptr; machine *_710Rprs3Mach = nullptr; machine *_710Rprs4Mach = nullptr; machine *_ripContraptionMach = nullptr; machine *_ripContractionMach02 = nullptr; machine *_ripPullMach = nullptr; machine *_ripPullMach02 = nullptr; machine *_ripPullsKeyropeMach = nullptr; machine *_ripReacherMach = nullptr; machine *_safariShadow1Mach = nullptr; }; } // namespace Rooms } // namespace Riddle } // namespace M4 #endif