/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_RIDDLE_ROOMS_SECTION6_ROOM607_H #define M4_RIDDLE_ROOMS_SECTION6_ROOM607_H #include "m4/riddle/rooms/room.h" namespace M4 { namespace Riddle { namespace Rooms { class Room607 : public Room { private: int _ripKicksRock = 0; int _ripMakesMud = 0; int _ripLowReach = 0; machine *_tablet = nullptr; machine *_mud = nullptr; machine *_rock = nullptr; machine *_ripReach = nullptr; int _val1 = 0; bool left(); bool right(); bool down(); public: Room607() : Room() {} ~Room607() override {} void preload() override; void init() override; void daemon() override; void pre_parser() override; void parser() override; }; } // namespace Rooms } // namespace Riddle } // namespace M4 #endif