/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see = 8) _val1 = 1; digi_play(Common::String::format("610k%.2d", _val1 + 6).c_str(), 3, 130, (_val1 == 6) ? 137 : 136); break; case 136: kernel_timing_trigger(300, 135); break; case 137: kernel_timing_trigger(60, 138); break; case 138: if (imath_ranged_rand(1, 2) == 1) digi_play("610_s02", 3, 130); else digi_play("610_s02a", 3, 130); kernel_timing_trigger(20, 126); break; default: break; } } } // namespace Rooms } // namespace Riddle } // namespace M4