/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_RIDDLE_ROOMS_SECTION5_ROOM509_H #define M4_RIDDLE_ROOMS_SECTION5_ROOM509_H #include "m4/riddle/rooms/room.h" namespace M4 { namespace Riddle { namespace Rooms { class Room509 : public Room { private: int _ripDigsWall = 0; int _ripFrom506 = 0; int _ripFrom510 = 0; int _ripClimbStairs1 = 0; int _ripClimbStairs3 = 0; int _ripMedHighReacher = 0; int _roomNum = 0; bool _flag1 = false; machine *_ripley = nullptr; public: Room509() : Room() {} ~Room509() override {} void init() override; void daemon() override; void pre_parser() override; void parser() override; }; } // namespace Rooms } // namespace Riddle } // namespace M4 #endif