/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_RIDDLE_ROOMS_SECTION5_ROOM501_H #define M4_RIDDLE_ROOMS_SECTION5_ROOM501_H #include "m4/riddle/rooms/room.h" namespace M4 { namespace Riddle { namespace Rooms { class Room501 : public Room { private: machine *_ripley = nullptr; machine *_shadow = nullptr; machine *_agent = nullptr; machine *_clock = nullptr; machine *_paper = nullptr; machine *_deltaPuffinMachine = nullptr; int _agentTalkLoop = 0; int _agentStridesForward = 0; int _puffinExchange = 0; const char *_digiName = nullptr; int _convEntry = 0; bool _flag = false; int _ripTalkLoop = 0; int _ripSeries1 = 0; int _ripParcelExchange = 0; int _ripMoneyExchange = 0; int _ripSignsPaper = 0; int _agentShould = 0; int _val2 = 0; int _ripleyShould = 0; int _val4 = 0; int _val5 = 0; int _trigger1 = 0; int _trigger4 = 0; int _val8 = 0; int _ripleyMode = 0; int _xyzzy1 = 0; int _trigger2 = 0; int _xyzzy3 = 0; int _trigger3 = 0; int _xyzzy5 = 0; int _xyzzy6 = 0; int _xyzzy7 = 0; int _agentMode = 0; int _xyzzy9 = 0; int _xyzzy10 = 0; int _itemsCount = 0; int _items[12]; int32 _hasItems = 0; int32 _hasLetter = 0; int32 _hasCrystalSkull = 0; int32 _hasStickAndShellMap = 0; int32 _hasWheeledToy = 0; int32 _hasRebusAmulet = 0; int32 _hasShrunkenHead = 0; int32 _hasSilverButterfly = 0; int32 _hasPostageStamp = 0; int32 _hasGermanBanknote = 0; int32 _hasWhaleBoneHorn = 0; int32 _hasChisel = 0; int32 _hasIncenseBurner = 0; int32 _hasRomanovEmerald = 0; const char *_queuedDigi[4]; int _ripSketching = 0; void conv501a(); /** * Sets up the items array with any key items the player * has in their inventory * @return True if the player has at least one item */ bool updateItems(); public: Room501(); ~Room501() override {} void init() override; void daemon() override; void parser() override; }; } // namespace Rooms } // namespace Riddle } // namespace M4 #endif