/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "m4/riddle/rooms/section3/section3.h" #include "m4/riddle/vars.h" namespace M4 { namespace Riddle { namespace Rooms { const int16 S3_NORMAL_DIRS[] = { 200, 201, 202, -1 }; const char *S3_NORMAL_NAMES[] = { "Feng Li walk pos3", "Feng Li walk pos4", "Feng Li walk pos5" }; const int16 S3_SHADOW_DIRS[] = { 210, 211, 212, -1 }; const char *S3_SHADOW_NAMES[] = { "candleman shadow3", "candleman shadow4", "candleman shadow5" }; const int16 S3_NORMAL_DIRS2[] = { 220, 221, 222, -1 }; const char *S3_NORMAL_NAMES2[] = { "mei chen ny walker pos3", "mei chen ny walker pos4", "mei chen ny walker pos5" }; const int16 S3_SHADOW_DIRS2[] = { 230, 231, 232, -1 }; const char *S3_SHADOW_NAMES2[] = { "candleman shadow3", "candleman shadow4", "candleman shadow5" }; Section3::Section3() : Rooms::Section() { add(301, &_room301); add(303, &_room303); add(304, &_room304); add(305, &_room305); add(309, &_room309); add(352, &_room352); add(354, &_room354); } void Section3::daemon() { _G(kernel).continue_handling_trigger = true; } } // namespace Rooms } // namespace Riddle } // namespace M4