/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_RIDDLE_ROOMS_SECTION3_ROOM304_H #define M4_RIDDLE_ROOMS_SECTION3_ROOM304_H #include "m4/riddle/rooms/room.h" namespace M4 { namespace Riddle { namespace Rooms { class Room304 : public Room { private: bool _closeCartoonFl = false; int _val1 = 0; bool _useSword = false; bool _useHandlingStick = false; bool _cobraKillingFl = false; machine *_sword = nullptr; machine *_trunk = nullptr; machine *_stick = nullptr; int _smoke = -1; machine *_mei = nullptr; machine *_machine2 = nullptr; machine *_cartoonMach = nullptr; machine *_cobraKills = nullptr; machine *_field60 = nullptr; int _cutSnake = -1; int _mei1 = -1; int _mei2 = -1; int _mei3 = -1; int _cobra = -1; int _headUp1 = -1; machine *_headUp2 = nullptr; int _suit1 = 0; int _suit2 = 0; int _suit3 = 0; int _safe1 = 0; int _safe2 = 0; machine *_safe3 = nullptr; int _ctr1 = 0; static void intrMsg(frac16 myMessage, struct machine *sender); void handlingStickAndSword(); public: Room304() : Room() {} ~Room304() override {} void preload() override; void init() override; void daemon() override; void pre_parser() override; void parser() override; }; } // namespace Rooms } // namespace Riddle } // namespace M4 #endif