/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_RIDDLE_ROOMS_SECTION2_ROOM207_H #define M4_RIDDLE_ROOMS_SECTION2_ROOM207_H #include "m4/riddle/rooms/room.h" namespace M4 { namespace Riddle { namespace Rooms { class Room207 : public Room { public: Room207() : Room() {} ~Room207() override {} void preload() override; void init() override; void pre_parser() override; void parser() override; void daemon() override; void syncGame(Common::Serializer &s) override; private: int32 _field88 = 0; // unused? int32 _field8A = 0; int32 _peasantMode = 0; int32 _peasantShould = 0; bool _fieldA4 = false; // always false?? int32 _fieldA8 = 0; // unused ? bool _pipeFlag = false; int32 _fieldAE_rnd = 0; bool _peasantShoutingFl = false; int32 _guardComingDelay = 0; int32 _fieldC2 = 0; bool _fieldC6 = false; // always false?? bool _commandNotAllowedFl = false; bool _digi207r04PlayedFl = false; const char *_digiName = nullptr; int32 _digiTriggerNum = 0; int32 _dispatchTriggerNum = 0; bool _dollarFl = false; bool _hiddenWalkerFl = false; // Always false?? KernelTriggerType _nextTriggerMode = KT_PARSE; bool _node1Entry2Fl = false; bool _ripForegroundFl = false; int32 _leadPipeSeries = 0; int32 _metalRimSeries = 0; int32 _oneFrameMoneySpriteSeries = 0; int32 _peasant3ToSquatSeries = 0; int32 _peasantSquatTo9Series = 0; int32 _peskyBegLoopSeries = 0; int32 _peskyPointsRipBackgroundSeries = 0; int32 _peskyPointsRipForegroundSeries = 0; int32 _peskyRockLoopSeries = 0; int32 _ppShowsAmuletTakesMoneySeries = 0; int32 _rebusAmuletSeries = 0; int32 _ripHeadDownTalkOffTd33Series = 0; int32 _ripHeadDownTalkOffTd33Series2 = 0; int32 _ripTrekArmsXPos3Series = 0; int32 _ripTrekLowReacherPos1Series = 0; int32 _sevenSpokesSeries = 0; int32 _shadowPeskyFrom9ToSquatSeries = 0; int32 _wheelSeries = 0; int32 _withoutAmuletSeries = 0; int32 _woodenRimSeries = 0; machine *_dropsWheelMach = nullptr; machine *_leadPipeMach = nullptr; machine *_leadPipeMach2 = nullptr; machine *_metalRimMach = nullptr; machine *_oneFrameMoneySpriteMach = nullptr; machine *_ppSquatMach = nullptr; machine *_ppWalkerMach = nullptr; machine *_rebusAmuletMach = nullptr; machine *_ripInConvMach = nullptr; machine *_ripTrekLowReachMach = nullptr; machine *_ripTrekLowReacherPos5Mach = nullptr; machine *_safariShadow3Mach = nullptr; machine *_sevenSpokesMach = nullptr; machine *_wheelMach = nullptr; void convHandler(); }; } // namespace Rooms } // namespace Riddle } // namespace M4 #endif