/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_RIDDLE_ROOMS_SECTION2_ROOM205_H #define M4_RIDDLE_ROOMS_SECTION2_ROOM205_H #include "m4/riddle/rooms/room.h" #include "m4/riddle/vars.h" namespace M4 { namespace Riddle { namespace Rooms { class Room205 : public Room { public: Room205() : Room() {} ~Room205() override {} void init() override; void pre_parser() override; void parser() override; void daemon() override; void syncGame(Common::Serializer &s) override; private: int32 _fieldD8 = 0; int32 _fieldDC = 0; int32 _fieldE0 = 0; int32 _fieldE4 = 0; int32 _field198 = 0; int32 _field19C = 0; // unused?? int32 _field1A0 = 0; bool _askUnhideMyWalkerFl = false; bool _showMeiTalkFl = false; int32 _205all0Series = 0; int32 _205all1Series = 0; int32 _205all4Series = 0; int32 _205all5Series = 0; int32 _205all6Series = 0; int32 _205all7Series = 0; int32 _205FireInBrazierSeries = 0; int32 _205Fite1Series = 0; int32 _205Fite2Series = 0; int32 _205Fite3Series = 0; int32 _205Fite4Series = 0; int32 _205GunFireSeries = 0; int32 _205GunPointedSeries = 0; int32 _205JournalRippedPopupSeries = 0; int32 _205ktlk1Series = 0; int32 _205ktlk2Series = 0; int32 _205mc01Series = 0; int32 _205mc02Series = 0; int32 _205mc03Series = 0; int32 _205MeiSighAndTalkSeries = 0; int32 _205mtlk1Series = 0; int32 _205RipGetsBitchSlappedSeries = 0; int32 _205rp01Series = 0; int32 _205rp02Series = 0; int32 _205rp03Series = 0; int32 _205rtlk1Series = 0; int32 _205rtlk2Series = 0; int32 _205rtlk3Series = 0; int32 _205rtlk4Series = 0; int32 _205rtlk5Series = 0; int32 _205ShenGouStaresSeries = 0; int32 _205strlk1Series = 0; int32 _205TabletsSeries = 0; int32 _ripGetsShotSeries = 0; int32 _ripTalkerPos5Series = 0; int32 _ripTrekHeadTurnPos5Series = 0; int32 _ripTrekLowReacherPos5Series = 0; int32 _ripTrekLowReachPos2Series = 0; int32 _ripTrekMedReachHandPos1Series = 0; int32 _invItemNum = 0; machine *_205all0Mach = nullptr; machine *_205all9Mach = nullptr; machine *_205CharcoalSpriteMach = nullptr; machine *_205FireInBrazierMach = nullptr; machine *_205GunInBrazierMach = nullptr; machine *_205GunPointedMach = nullptr; machine *_205JournalCharcoalPopupMach = nullptr; machine *_205LeftEntranceTabletMach = nullptr; machine *_205MeiStanderMach = nullptr; machine *_205rp1Mach = nullptr; machine *_205TabletsMach = nullptr; machine *_candlemanShadow3Mach = nullptr; machine *_kuangsShadow2Mach = nullptr; machine *_kuangTalkerMach = nullptr; machine *_kuangWalker205Mach = nullptr; machine *_mcEntranceTrekMach = nullptr; machine *_safariShadow1Mach = nullptr; machine *_shenGuoShadow12Mach = nullptr; machine *_shenSuitGunWalkerMach = nullptr; }; } // namespace Rooms } // namespace Riddle } // namespace M4 #endif