/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_RIDDLE_ROOMS_SECTION2_ROOM201_H #define M4_RIDDLE_ROOMS_SECTION2_ROOM201_H #include "m4/riddle/rooms/section2/section2_room.h" namespace M4 { namespace Riddle { namespace Rooms { class Room201 : public Section2Room { private: bool _flag1 = false; bool _flag2 = false; bool _flag3 = false; int32 _travelDest = 0; int _val1 = 0; int32 _givenYuan = 0; const char *_itemDigi = nullptr; const char *_itemDigi2 = nullptr; const char *_itemDigi3 = nullptr; const char *_itemDigi4 = nullptr; const char *_itemDigi5 = nullptr; int _val4 = 0; int _meiMode = 0; int _meiShould = 0; int _val8 = 0; int _val9 = 0; int _agentShould = 0; int _ripleyShould = 0; int _nod = 0; int _guyWriting = 0; int _guyParcel = 0; int _guyPassForm = 0; int _guyBow = 0; int _guySeries1 = 0; int _series1 = -1; int _series2 = -2; int _series3 = -1; int _series4 = -1; int _series5 = -1; int _series6 = -2; int _series7 = -1; int _series8 = -1; machine *_mei0 = nullptr; machine *_mei1 = nullptr; machine *_mei2 = nullptr; machine *_ripley = nullptr; machine *_doc = nullptr; machine *_shadow3 = nullptr; machine *_agent = nullptr; int _meiHandHip = 0; int _meiTalker = 0; int _meiWalk = 0; int _meiHeadTurn = 0; int _meiTalkLoop = 0; int _ripHandChin = -1; int _ripTalk = -1; int _ripleyMode = 0; int _num2 = 0; int _agentMode = 0; int _trigger1 = -1; int _trigger2 = -1; int _trigger3 = -1; int _trigger4 = -1; int _trigger5 = -1; int _trigger6 = -1; int _trigger7 = -1; int _trigger8 = -1; int _trigger9 = -1; int _trigger10 = -1; int _trigger11 = -1; int _trigger12 = -1; int _items[12]; int32 _itemFlags[12]; int _totalItems = 0; int32 _hasKeyItems = 0; int _ctr1 = 0; int _ctr2 = 0; void setupMei(); void conv201a(); void animateRipley(); void checkFlags(); bool buildKeyItemsArray(); public: Room201(); ~Room201() override {} void preload() override; void init() override; void daemon() override; void parser() override; }; } // namespace Rooms } // namespace Riddle } // namespace M4 #endif