/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_RIDDLE_ROOMS_SECTION_H #define M4_RIDDLE_ROOMS_SECTION_H #include "m4/core/rooms.h" namespace M4 { namespace Riddle { namespace Rooms { class Section : public M4::Section { public: Section() : M4::Section() {} ~Section() override {} void global_room_init() override; void tick() override; void daemon() override; }; /** * Dummy section 1, since Riddle doesn't have any rooms in it */ class Section1 : public Section { public: Section1() : Section() {} ~Section1() override {} }; } // namespace Rooms } // namespace Riddle } // namespace M4 #endif