/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_MEM_MEM_H #define M4_MEM_MEM_H #include "common/str.h" namespace M4 { /** * Initialize the memory manager. */ void mem_stash_init(int16 num_types); /** * Purges the memory manager */ void mem_stash_shutdown(); bool mem_register_stash_type(int32 *memType, int32 size, int32 numRequests, const Common::String &name); /** * To free a memory block whose size has been previously registered. * @param myMem The pointer to be freed */ void mem_free_to_stash(void *myMem, int32 memType); /** * Deliver a memory block whose size has been previously registered. */ void *mem_get_from_stash(int32 memType, const Common::String &name); char *mem_strdup(const char *str); } // namespace M4 #endif