/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_GUI_GUI_VMNG_RECTANGLES_H #define M4_GUI_GUI_VMNG_RECTANGLES_H #include "m4/m4_types.h" #include "m4/gui/gui_univ.h" namespace M4 { RectList *vmng_CreateNewRect(int32 x1, int32 y1, int32 x2, int32 y2); void vmng_AddRectToRectList(RectList **scrnRectList, int32 x1, int32 y1, int32 x2, int32 y2); RectList *vmng_DuplicateRectList(RectList *myRectList); bool vmng_RectIntersectsRectList(RectList *myRectList, int32 x1, int32 y1, int32 x2, int32 y2); bool vmng_RectListValid(RectList *myRectList); bool vmng_ClipRectList(RectList **myRectList, int32 clipX1, int32 clipY1, int32 clipX2, int32 clipY2); void vmng_DisposeRectList(RectList **rectList); void vmng_RemoveRectFromRectList(RectList **scrnRectList, int32 x1, int32 y1, int32 x2, int32 y2); } // End of namespace M4 #endif