/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_GUI_GUI_SYS_H #define M4_GUI_GUI_SYS_H #include "m4/m4_types.h" #include "m4/gui/gui_univ.h" namespace M4 { bool gui_system_init(); void gui_system_shutdown(); /** * Determine if an event happens, and if so, which window should process the event * This is the main "engine call" of the GUI. It should be called once each time in the * applications main loop. All "hot key" call backs, and evtHandlers are executed from here. */ void gui_system_event_handler(); /** * Add a "hot key" to the system (as opposed to a specific window). * @param myKey The "key" which, when pressed, will cause the callback function to be executed. * @param callback The function to be executed when "myKey" is pressed. * @remarks If the view manager has not been initialized, or sizeof(Hotkey) memory is not available, * the procedure will be aborted. */ void AddSystemHotkey(int32 myKey, HotkeyCB callback); /** * Remove a "hot key" from the system */ void RemoveSystemHotkey(int32 myKey); /** * To find the callback associated with a "hot key" in the system */ HotkeyCB GetSystemHotkey(int32 myKey); } // End of namespace M4 #endif