/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_GUI_GUI_DIALOG_H #define M4_GUI_GUI_DIALOG_H #include "m4/m4_types.h" #include "m4/graphics/gr_buff.h" #include "m4/gui/gui.h" #include "m4/gui/gui_item.h" #include "m4/gui/gui_univ.h" namespace M4 { enum { TS_GIVEN = 0, TS_JUST_LEFT, TS_JUST_RIGHT, TS_CENTRE }; struct Dialog { int32 w, h; int32 num_items; Item *itemList; Item *listBottom; Item *cancel_item, *return_item, *default_item; GrBuff *dlgBuffer; // General support methods void destroy(); void refresh(); void resize(int32 newW, int32 newH); void configure(int32 defaultTag, int32 returnTag, int32 cancelTag); void setDefault(int32 tag); bool setPressed(int32 tag); void show(); // Add methods bool addMessage(int32 x, int32 y, const char *prompt, int32 tag); bool addPicture(int32 x, int32 y, Buffer *myBuff, int32 tag); bool addButton(int32 x, int32 y, const char *prompt, M4CALLBACK cb, int32 tag); bool addRepeatButton(int32 x, int32 y, const char *prompt, M4CALLBACK cb, int32 tag); bool addList(int32 x1, int32 y1, int32 x2, int32 y2, M4CALLBACK cb, int32 tag); // Item Fields Item *getItem(int32 tag); void changeItemPrompt(const char *newPrompt, Item *myItem, int32 tag); bool removeItem(Item *myItem, int32 tag); void refreshItem(Item *myItem, int32 tag); // Text Fields bool addTextField(int32 x1, int32 y1, int32 x2, const char *defaultPrompt, M4CALLBACK cb, int32 tag, int32 fieldLength); void registerTextField(); }; struct TextScrn { int32 w, h; int32 textColor; int32 textColor_alt1; int32 textColor_alt2; int32 hiliteColor; int32 hiliteColor_alt1; int32 hiliteColor_alt2; int32 luminance; Font *myFont; TextItem *myTextItems; TextItem *hiliteItem; GrBuff *textScrnBuffer; }; struct Dialog_Globals { bool okButton = false; //event handler vars bool movingScreen = false; Item *clickItem = nullptr; Item *doubleClickItem = nullptr; char listboxSearchStr[80] = { 0 }; }; bool gui_dialog_init(); void gui_dialog_shutdown(); //GENERAL DIALOG SUPPORT Dialog *DialogCreateAbsolute(int32 x1, int32 y1, int32 x2, int32 y2, uint32 scrnFlags); Dialog *DialogCreate(M4Rect *r, uint32 scrnFlags); void vmng_Dialog_Destroy(Dialog *d); //used only by viewmgr.cpp **DO NOT USE void DialogDestroy(Dialog *d, M4Rect *r = nullptr); void Dialog_Refresh(Dialog *d); void Dialog_Refresh_All(); void Dialog_Resize(Dialog *d, int32 newW, int32 newH); bool GetDialogCoords(Dialog *d, M4Rect *r); void Dialog_Configure(Dialog *d, int32 defaultTag, int32 returnTag, int32 cancelTag); void Dialog_SetDefault(Dialog *d, int32 tag); bool Dialog_SetPressed(Dialog *d, int32 tag); //MESSAGE TYPE SUPPORT bool Dialog_Add_Message(Dialog *d, int32 x, int32 y, const char *prompt, int32 tag); //PICTURE TYPE SUPPORT bool Dialog_Add_Picture(Dialog *d, int32 x, int32 y, Buffer *myBuff, int32 tag); //BUTTON TYPE SUPPORT bool Dialog_Add_Button(Dialog *d, int32 x, int32 y, const char *prompt, M4CALLBACK cb, int32 tag); bool Dialog_Add_RepeatButton(Dialog *d, int32 x, int32 y, const char *prompt, M4CALLBACK cb, int32 tag); //LIST TYPE SUPPORT bool Dialog_Add_List(Dialog *d, int32 x1, int32 y1, int32 x2, int32 y2, M4CALLBACK cb, int32 tag); bool Dialog_Add_DirList(Dialog *d, int32 x1, int32 y1, int32 x2, int32 y2, M4CALLBACK cb, int32 tag, char *myDir, char *myTypes); bool Dialog_Change_DirList(Dialog *d, Item *myItem, const char *myDir, const char *myTypes); bool Dialog_Add_List_Item(Dialog *d, Item *myItem, const char *prompt, int32 tag, int32 listTag, int32 addMode, bool refresh); bool Dialog_Delete_List_Item(Dialog *d, Item *myItem, int32 tag, ListItem *myListItem, int32 listTag); bool Dialog_Change_List_Item(Dialog *d, Item *myItem, int32 tag, ListItem *myListItem, int32 listTag, char *newPrompt, int32 newListTag, int32 changeMode, bool refresh); void Dialog_EmptyListBox(Dialog *d, Item *i, int32 tag); char *Dialog_GetListItemPrompt(Dialog *d, Item *i, int32 tag, int32 listTag); ListItem *Dialog_GetCurrListItem(Dialog *d, Item *i, int32 tag); char *Dialog_GetCurrListItemPrompt(Dialog *d, Item *i, int32 tag); bool Dialog_GetCurrListItemTag(Dialog *d, Item *i, int32 tag, int32 *listTag); bool Dialog_ListItemExists(Dialog *d, Item *myItem, int32 tag, char *prompt, int32 listTag); bool Dialog_ListboxSearch(Dialog *d, Item *myItem, int32 tag, int32 searchMode, char *searchStr, int32 parm1); void Dialog_GetPrevListItem(Dialog *d); void Dialog_GetNextListItem(Dialog *d); //TEXTFIELD TYPE SUPPORT bool Dialog_Add_TextField(Dialog *d, int32 x1, int32 y1, int32 x2, const char *defaultPrompt, M4CALLBACK cb, int32 tag, int32 fieldLength); void Dialog_RegisterTextField(Dialog *d); //HOTKEY SUPPORT bool Dialog_Add_Key(Dialog *d, long myKey, HotkeyCB cb); bool Dialog_Remove_Key(Dialog *d, long myKey); //GENERAL ITEM SUPPORT Item *Dialog_Get_Item(Dialog *d, int32 tag); void Dialog_Change_Item_Prompt(Dialog *d, const char *newPrompt, Item *myItem, int32 tag); bool Dialog_Remove_Item(Dialog *d, Item *myItem, int32 tag); void Dialog_Refresh_Item(Dialog *d, Item *myItem, int32 tag); void Dialog_KeyMouseCollision(); void Dialog_SystemError(char *s); bool sizeofGUIelement_border(int16 el_type, int32 *w, int32 *h); bool sizeofGUIelement_interior(ButtonDrawRec *bdr, M4Rect *myRect); bool drawGUIelement(ButtonDrawRec *bdr, M4Rect *myRect); bool custom_drawGUIelement(ButtonDrawRec *bdr, M4Rect *myRect); bool custom_sizeofGUIelement_border(int16 el_type, int32 *w, int32 *h); bool custom_sizeofGUIelement_interior(ButtonDrawRec *bdr, M4Rect *myRect); //---------------------------------------------------------------------------------------- //TEXTSCRN STUFF... TextScrn *TextScrn_Create(int32 x1, int32 y1, int32 x2, int32 y2, int32 luminance, uint32 scrnFlags, int32 textColor, int32 hiliteColor, int32 textColor_alt1 = 0, int32 hiliteColor_alt1 = 0, int32 textColor_alt2 = 0, int32 hiliteColor_alt2 = 0); void vmng_TextScrn_Destroy(TextScrn *myTextScrn); void TextScrn_Destroy(TextScrn *myTextScrn); void TextScrn_Activate(TextScrn *myTextScrn); bool TextScrn_Add_Key(TextScrn *myTextScrn, long myKey, HotkeyCB cb); bool TextScrn_Add_TextItem(TextScrn *myTextScrn, int32 x, int32 y, int32 tag, int32 justification, const char *prompt, M4CALLBACK callback); bool TextScrn_Add_Message(TextScrn *myTextScrn, int32 x, int32 y, int32 tag, int32 justification, const char *prompt); void TextScrn_Change_TextItem(TextScrn *myTextScrn, int32 tag, char *prompt, uint8 color); void TextScrn_Delete_TextItem(TextScrn *myTextScrn, int32 tag); } // End of namespace M4 #endif