/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_GRAPHICS_GR_SURFACE_H #define M4_GRAPHICS_GR_SURFACE_H #include "common/types.h" #include "m4/m4_types.h" namespace M4 { class M4Surface : public Buffer { private: DisposeAfterUse::Flag _disposeAfterUse = DisposeAfterUse::NO; void drawInner(const Buffer &src, const byte *depthCodes, int x, int y, bool forwards, int srcDepth, const byte *palette, const byte *inverseColorTable); public: M4Surface() : Buffer() {} M4Surface(const Buffer &src) : Buffer(src) {} M4Surface(int sw, int sh); M4Surface(const byte *src, int sw, int sh); ~M4Surface(); /** * Simple drawing at a given position given source RLE data. * In this simplified version, the sprite must be entirely on-screen */ void rleDraw(const byte *src, int x = 0, int y = 0); /** * Main drawing */ void draw(const Buffer &src, int x, int y, bool forwards = true, const byte *depthCodes = nullptr, int srcDepth = -1, const byte *inverseColorTable = nullptr, const byte *palette = nullptr); }; } // namespace M4 #endif