/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_GRAPHICS_GR_SERIES_H #define M4_GRAPHICS_GR_SERIES_H #include "m4/m4_types.h" #include "m4/wscript/ws_machine.h" namespace M4 { constexpr uint32 SERIES_FORWARD = 0; constexpr uint32 SERIES_PINGPONG = 1; constexpr uint32 SERIES_BACKWARD = 2; constexpr uint32 SERIES_RANDOM = 4; // series is played in random order, trigger after number of frames in range played constexpr uint32 SERIES_NO_TOSS = 8; // series is not tossed at the end of playing constexpr uint32 SERIES_STICK = 16; // series sticks on last frame, then sends trigger constexpr uint32 SERIES_LOOP_TRIGGER = 32; // get trigger back every loop constexpr uint32 SERIES_LOAD_PALETTE = 64; // load master_palette with colours? constexpr uint32 SERIES_HORZ_FLIP = 128; // horizontal flip // Old constants constexpr uint32 FORWARD = 0; constexpr uint32 PINGPONG = 1; constexpr uint32 BACKWARD = 2; constexpr uint32 STICK = 4; constexpr uint32 NO_TOSS = 8; enum { HASH_SERIES_PLAY_MACHINE = 0, HASH_SERIES_SHOW_MACHINE = 1, // HASH_TIMER_MACHINE = 2, // defined in adv.h HASH_STREAM_MACHINE = 6 }; /** * Since series are normally started in pairs, this simplifies doing so */ struct Series { machine *_series = nullptr; machine *_seriesS = nullptr; void play(const char *seriesName, frac16 layer, uint32 flags = 0, int16 triggerNum = -1, int32 frameRate = 6, int32 loopCount = 0, int32 s = 100, int32 x = 0, int32 y = 0, int32 firstFrame = 0, int32 lastFrame = -1); void show(const char *seriesName, frac16 layer, uint32 flags = 0, int16 triggerNum = -1, int32 duration = -1, int32 index = 0, int32 s = 100, int32 x = 0, int32 y = 0); void show(const char *series1, const char *series2, int layer); void show_index2(const char *series1, const char *series2, int layer, int index1, int index2); void terminate(); operator bool() const { return _series != nullptr; } machine *&operator[](uint idx) { return (idx == 0) ? _series : _seriesS; } frac16 *regs() const { return _series->myAnim8->myRegs; } static void series_play(const char *seriesName, frac16 layer, uint32 flags = 0, int16 triggerNum = -1, int32 frameRate = 6, int32 loopCount = 0, int32 s = 100, int32 x = 0, int32 y = 0, int32 firstFrame = 0, int32 lastFrame = -1); static void series_show(const char *seriesName, frac16 layer, uint32 flags = 0, int16 triggerNum = -1, int32 duration = -1, int32 index = 0, int32 s = 100, int32 x = 0, int32 y = 0); }; int32 series_load(const char *seriesName, int32 assetIndex = -1, RGB8 *myPal = nullptr); void series_unload(int32 assetIndex); bool series_draw_sprite(int32 spriteHash, int32 index, Buffer *destBuff, int32 x, int32 y); bool series_show_frame(int32 spriteHash, int32 index, Buffer *destBuff, int32 x, int32 y); machine *series_place_sprite(const char *seriesName, int32 index, int32 x, int32 y, int32 s, int32 layer); machine *series_show_sprite(const char *seriesName, int32 index, int32 layer); machine *series_play(const char *seriesName, frac16 layer, uint32 flags = 0, int16 triggerNum = -1, int32 frameRate = 6, int32 loopCount = 0, int32 s = 100, int32 x = 0, int32 y = 0, int32 firstFrame = 0, int32 lastFrame = -1); machine *series_simple_play(const char *seriesName, frac16 layer, bool stickWhenDone); machine *series_show(const char *seriesName, frac16 layer, uint32 flags = 0, int16 triggerNum = -1, int32 duration = -1, int32 index = 0, int32 s = 100, int32 x = 0, int32 y = 0); machine *series_ranged_play(const char *seriesName, int32 loopCount, uint32 flags, int32 firstFrame, int32 lastFrame, int32 s, uint32 layer, int32 frameRate, int32 trigger = -1, bool stick_when_done = false); machine *series_ranged_play_xy(const char *seriesName, int loopCount, int flags, int firstFrame, int lastFrame, int x, int y, int s, int layer, int frameRate, int trigger = -1, bool stick_when_done = false); machine *series_plain_play(const char *seriesName, int32 loopCount, uint32 flags, int32 s, int32 layer, int32 frameRate, int32 trigger = -1, bool stickWhenDone = false); machine *series_play_xy(const char *seriesName, int loopCount, int flags, int x, int y, int scale, int layer, int frameRate, int trigger); machine *series_stream(const char *seriesName, int32 frameRate, int32 layer, int32 trigger); bool series_stream_break_on_frame(machine *m, int32 frameNum, int32 trigger); void series_set_frame_rate(machine *m, int32 newFrameRate); } // namespace M4 #endif