/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/file.h" #include "common/savefile.h" #include "common/system.h" #include "m4/fileio/fileio.h" namespace M4 { Common::Stream *f_io_open(const Common::Path &filename, const Common::String &mode) { if (mode.hasPrefix("r")) { if (filename.empty()) return nullptr; Common::File *f = new Common::File(); if (f->open(filename)) return f; delete f; return nullptr; } else { return g_system->getSavefileManager()->openForSaving(filename.baseName()); } } void f_io_close(Common::Stream *stream) { delete stream; } } // namespace M4