/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/config-manager.h" #include "m4/core/param.h" #include "m4/vars.h" #include "m4/m4.h" namespace M4 { void param_init() { } void param_shutdown() { } void parse_all_flags() { if (ConfMan.hasKey("LOG")) _G(kernel).use_log_file = ConfMan.getBool("LOG"); if (ConfMan.hasKey("USECACHE")) _G(kernel).suppress_cache = true; else if (ConfMan.hasKey("NOCACHE")) _G(kernel).suppress_cache = false; _G(kernel).track_open_close = ConfMan.hasKey("FILECOUNT"); _G(kernel).start_up_with_dbg_ws = ConfMan.hasKey("W"); _G(kernel).use_debug_monitor = ConfMan.hasKey("H"); if (ConfMan.hasKey("M")) _G(mem_to_alloc) = ConfMan.getInt("M"); if (ConfMan.hasKey("R")) { int val = ConfMan.getInt("R"); if (!val) { _G(kernel).last_save = -1; _G(kernel).restore_game = true; } else { _G(kernel).last_save = val; _G(kernel).restore_game = true; } } if (ConfMan.hasKey("V")) { g_engine->showEngineInfo(); _G(system_shutting_down) = true; return; } if (ConfMan.hasKey("T")) { const int room = ConfMan.getInt("T"); if (room) { _G(kernel).teleported_in = true; _G(game).setRoom(room); } } } } // namespace M4