/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_CORE_IMATH_H #define M4_CORE_IMATH_H #include "common/endian.h" #include "m4/m4_types.h" namespace M4 { #define FRAC16(a,b) ((a<<16) + (b)) #define Atan2F16(x1, x2) ArcTan(x1, x2) #define MulSF16(x1, x2) FixedMul(x1, x2) #define DivSF16(x1, x2) FixedDiv(x1, x2) #define RecipUF16(x) FixedDiv(1, x) #define SquareSF16(x) FixedMul(x, x) #define SWAP_INT16(x) ((((x)>>8)&0x00ff) + (((x)&0x00ff)<<8)) #define SWAP_INT32(x) ((((int32)(x)&0x000000ff)<<24) + (((int32)(x)&0x0000ff00)<<8) + \ (((int32)(x)&0x00ff0000)>>8) + (((int32)(x)>>24)&0x000000ff)) frac16 FixedMul(frac16 Multiplicand, frac16 Multiplier); frac16 FixedDiv(frac16 Dividend, frac16 Divisor); unsigned long sqrtul(unsigned long v); int32 imath_max(int32 a, int32 b); int32 imath_min(int32 a, int32 b); int32 imath_abs(int32 a); void imath_seed(int32 seedNum); uint32 imath_random(); int32 imath_ranged_rand(int32 a, int32 b); frac16 imath_ranged_rand16(frac16 a, frac16 b); bool imath_rand_bool(int max); frac16 dist2d(int32 x1, int32 y1, int32 x2, int32 y2); frac16 SqrtF16(frac16 n); frac16 ArcTan(frac16 x, frac16 y); uint16 HighWord(uint32 n); uint16 LowWord(uint32 n); uint32 convert_intel32(uint32 a); uint16 convert_intel16(uint16 a); // // I N L I N E S // inline short abs(short a) { return (a >= 0) ? a : -a; } inline long abs(long a) { return (a >= 0) ? a : -a; } inline int16 convert_intel16(void *src) { return READ_LE_INT16(src); } } // namespace M4 #endif