/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_CONSOLE_H #define M4_CONSOLE_H #include "gui/debugger.h" namespace M4 { class Console : public ::GUI::Debugger { private: bool cmdTeleport(int argc, const char **argv); bool cmdItem(int argc, const char **argv); bool cmdHyperwalk(int argc, const char **argv); bool cmdDigi(int argc, const char **argv); bool cmdTrigger(int argc, const char **argv); bool cmdCels(int argc, const char **argv); bool cmdCel(int argc, const char **argv); bool cmdInterface(int argc, const char **argv); bool cmdMusic(int argc, const char **argv); bool cmdHotspots(int argc, const char **argv); public: Console(); ~Console() override {} }; } // End of namespace M4 #endif // M4_CONSOLE_H