/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "m4/burger/rooms/section9/section9.h" #include "m4/burger/vars.h" namespace M4 { namespace Burger { namespace Rooms { Section9::Section9() : Rooms::Section() { add(901, &_room901); add(902, &_room902); add(903, &_room903); add(904, &_room904); add(951, &_room951); add(971, &_room971); } void Section9::daemon() { switch (_G(kernel).trigger) { case 9002: _G(game).setRoom(902); break; case 9004: _G(game).setRoom(904); break; case 9005: _G(game).setRoom(951); break; case 9006: _G(game).setRoom(971); break; default: _G(kernel).continue_handling_trigger = true; break; } } } // namespace Rooms } // namespace Burger } // namespace M4