/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_BURGER_ROOMS_SECTION9_ROOM902_H #define M4_BURGER_ROOMS_SECTION9_ROOM902_H #include "m4/burger/rooms/room.h" namespace M4 { namespace Burger { namespace Rooms { struct Entry { const char *_name; int _duration; }; class Room902 : public Rooms::Room { private: int _vol = 255; const Entry *_entries = nullptr; int _index = 0; const char *_name = nullptr; int _duration = 0; int _seriesIndex = -1; public: Room902() : Rooms::Room() {} ~Room902() override {} void preload() override; void init() override; void daemon() override; }; } // namespace Rooms } // namespace Burger } // namespace M4 #endif