/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_BURGER_ROOMS_SECTION9_MENU_ROOM_H #define M4_BURGER_ROOMS_SECTION9_MENU_ROOM_H #include "common/array.h" #include "m4/wscript/ws_machine.h" #include "m4/burger/rooms/room.h" namespace M4 { namespace Burger { namespace Rooms { constexpr int NO_BUTTONS_HILITED = -1; enum ButtonState { BTNSTATE_DISABLED = 0, BTNSTATE_ENABLED = 1, BTNSTATE_HIGHLIGHTED = 2, BTNSTATE_PRESSED = 3 }; struct MenuButtonDef { int32 _x1; int32 _y1; int32 _x2; int32 _y2; int32 _frame_disabled; int32 _frame_enabled; int32 _frame_highlighted; int32 _frame_pressed; ButtonState _state; int32 _trigger; }; struct MenuButton : public MenuButtonDef { machine *_machine = nullptr; MenuButton() : MenuButtonDef() {} MenuButton(const MenuButtonDef &def) : MenuButtonDef(def) {} }; /** * Base class used for the menu rooms 901 and 903 */ class MenuRoom : public Rooms::Room { private: const char *_menuName; const char *_clickName; int _buttonNum = -1; int _highlightedButton = -1; int _activeButton = -1; bool _flag = false; /** * Handles button processing once a frame */ void buttonsFrame(); /** * Returns the index of the button currently under the mouse, if any */ int32 is_mouse_over_a_button() const; protected: Common::Array _buttons; /** * Set the display buttons */ void setButtons(const MenuButtonDef *btns, int count); /** * Draws a button */ void drawButton(int index); /** * Draws all the buttons */ void drawButtons(); /** * Changes a button's state */ void setButtonState(int index, ButtonState newState); /** * Resets the selected button */ void resetSelectedButton() { _activeButton = -1; } public: MenuRoom(const char *menuName, const char *clickName) : Rooms::Room(), _menuName(menuName), _clickName(clickName) {} virtual ~MenuRoom() {} void init() override; void daemon() override; }; } // namespace Rooms } // namespace Burger } // namespace M4 #endif