/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef M4_BURGER_ROOMS_SECTION9_MENU_ROOM_H
#define M4_BURGER_ROOMS_SECTION9_MENU_ROOM_H
#include "common/array.h"
#include "m4/wscript/ws_machine.h"
#include "m4/burger/rooms/room.h"
namespace M4 {
namespace Burger {
namespace Rooms {
constexpr int NO_BUTTONS_HILITED = -1;
enum ButtonState { BTNSTATE_DISABLED = 0, BTNSTATE_ENABLED = 1, BTNSTATE_HIGHLIGHTED = 2, BTNSTATE_PRESSED = 3 };
struct MenuButtonDef {
int32 _x1;
int32 _y1;
int32 _x2;
int32 _y2;
int32 _frame_disabled;
int32 _frame_enabled;
int32 _frame_highlighted;
int32 _frame_pressed;
ButtonState _state;
int32 _trigger;
};
struct MenuButton : public MenuButtonDef {
machine *_machine = nullptr;
MenuButton() : MenuButtonDef() {}
MenuButton(const MenuButtonDef &def) : MenuButtonDef(def) {}
};
/**
* Base class used for the menu rooms 901 and 903
*/
class MenuRoom : public Rooms::Room {
private:
const char *_menuName;
const char *_clickName;
int _buttonNum = -1;
int _highlightedButton = -1;
int _activeButton = -1;
bool _flag = false;
/**
* Handles button processing once a frame
*/
void buttonsFrame();
/**
* Returns the index of the button currently under the mouse, if any
*/
int32 is_mouse_over_a_button() const;
protected:
Common::Array _buttons;
/**
* Set the display buttons
*/
void setButtons(const MenuButtonDef *btns, int count);
/**
* Draws a button
*/
void drawButton(int index);
/**
* Draws all the buttons
*/
void drawButtons();
/**
* Changes a button's state
*/
void setButtonState(int index, ButtonState newState);
/**
* Resets the selected button
*/
void resetSelectedButton() {
_activeButton = -1;
}
public:
MenuRoom(const char *menuName, const char *clickName) : Rooms::Room(),
_menuName(menuName), _clickName(clickName) {}
virtual ~MenuRoom() {}
void init() override;
void daemon() override;
};
} // namespace Rooms
} // namespace Burger
} // namespace M4
#endif